Friday, October 30, 2009

GeekSpazzFind - World's Greatest Halloween Dance



www.tips-fb.com

Read more...

Tuesday, October 20, 2009

Loving me some Carl Sagan



www.tips-fb.com



Getting in late on the Auto-Tune craze! Learn something about the cosmos and listen to a great song!

Read more...

Monday, October 19, 2009

GeekSpazzContest - We're Giving away a Cat (we're not really giving away a cat)



www.tips-fb.com



Us, Joe and Brad just hanging out, playing some old 8bit NES

Read more...

Fatso Trapped In Skate Park



www.tips-fb.com



[Thank you Big Stupid Idiot for the find]

Read more...

Sunday, October 18, 2009

GeekSpazzFind - The Fun Theory (TheFunTheory.com)



www.tips-fb.com



This site is dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Be it for yourself, for the environment, or something entirely different, just so long as it’s change for the better.   http://TheFunTheory.com



[Story picked up via Mashable]

Read more...

Saturday, October 17, 2009

GeekSpazzReality - Joe Plays Wii Fit Obstacle Course



www.tips-fb.com

Read more...

Friday, October 16, 2009

GeekSpazzReality - Brad Plays Wii Fit Obstacle Course



www.tips-fb.com

Read more...

Thursday, October 15, 2009

GeekSpazzFind - This is Not Just a Guitar Hero, This is a Guitar GeekSpazz



www.tips-fb.com



Now, I'm ready for this dude to play the tune "Too Much Time on My Hands"

Read more...

GeekSpazzStudy - Video Game Playing and Gambling-Related Problems: Is there a Connection?



www.tips-fb.com



Video Game Playing and Gambling-Related Problems: Is there a Connection?

Research has begun to focus on how gambling impacts adolescents (e.g., Delfabbro, Lahn, & Grabosky, 2005; Welte, Barnes, Tidwell, & Hoffman, 2009). However, researchers rarely have studied the correlation between adolescent video game playing and disordered gambling behavior. This week’s WAGER reviews a study (Delfabbro, King, Lambos, & Puglies, 2009) that examined associations between gambling-related problems and types and frequency of video game play among Australian adolescents.
Methods
  • Participants (N= 2,669) were students between the ages 12 and 17 attending six secondary schools (i.e., grades 8-13) in South Australia.
    • Delfabbro et al. purposely sampled schools; they selected four schools to obtain representation from each of the four major statistical districts in the metropolitan area and selected two from major regional centers.
    • All students who were present on the survey’s administration day completed the survey with the exception of students who were withdrawn by parents (i.e., withdrawers). The absentee rate reported by the schools was approximately 10%; the withdrawer rate and completion rate were not reported.

  • The survey measured video-game involvement during the past year and DSM-IV Pathological Gambling (PG) items.
    • Video-game involvement measures included frequency of play, number of hours played, and type of game played, including: TV games (e.g., Xbox, Nintendo, Playstation); phone-based games; hand-held games (e.g., Nintendo, Gameboy); PC games; and arcade games.
    • Researchers assessed PG using the DSM-IV Juvenile Criteria (DSM-IV-J; Fisher, 1992); a screening instrument for gambling-related problems among adolescents modified from the DSM-IV criteria for PG.
      • A 12-item yes/no scale.
        • According to Fisher (1992), a total score of four or more indicates pathological gambling.
        • The screen asked about current problems. Five items specify “in the past year,” six items are asked in the present tense, and one item was more ambiguous (Have you fallen out with members of your family, or close friends, because of your gambling behavior?).



  • The participants’ DSM-IV-J scores permitted the investigators to establish three groups: Not at risk (i.e., endorsed no items on the scale); At-risk (i.e., endorsed 1-3 items on the scale); and PGs (i.e., endorsed 4 or more items on the scale).
  • The authors conducted a series of hierarchical multiple regression analyses to examine associations between gambling-related problems and the frequency and type of video game playing.
Results...

[FULL INFO HERE


[Story also picked up on GamePolitics.com]

Read more...

Wednesday, October 14, 2009

GeekSpazz - It's Joe's Birthday



www.tips-fb.com

Read more...

Sunday, October 11, 2009

GeekSpazzVid - Facebook , the MMORPG



www.tips-fb.com

Read more...

Saturday, October 10, 2009

GeekSpazzGaming - The lack of humour in games these days is just brutal



www.tips-fb.com



The amusement factor leached out of games as graphics improved. Can a game involving a former Kung-Fu Panda bring it back?

Brutal Legend
Jack Black as you've never seen him before
Humour was once an integral part of the gaming world. It was the magic ingredient that turned games with limited graphics into treasured possessions. But with graphics becoming ever more realistic, games have turned serious and humour is scarce.
Currently a large proportion of the games market consists of first-person shooters and sandbox action games, full of gravel-voiced anti-heroes who take themselves too seriously. There is a definite imbalance.
The gaming industry is no longer a periphery business for a minority, with games released now having similar levels of pressure and expectation to films. So perhaps humour is seen as a risk not worth taking, it seems it is preferable to be bland and blend in with the crowd than run the risk of being different and potentially alienating a particular market. Or perhaps there is too much of a focus on graphics and humour is now an afterthought.
The Grand Theft Auto games were always reliable for a good few laughs, but the trademark wit was notably absent from GTA IV with the makers instead opting for a grittier approach. Although they did try to crowbar in some light-relief characters - such as Brucie, Roman and Tony – who were so funny I failed many missions for killing them out of irritation. The radio shows, usually a highlight, were also a letdown with the usually amusing Lazlo a particular disappointment.
One of the summer's best games, Infamous, was inventive and compelling but totally lacking in humour, although the game was made worse by attempts to create some amusement by crowbarring in another of these light-relief characters - the hugely annoying 'best buddy' Zeke.
One game in recent years that did deliver some laughs was 2005's Destroy All Humans, successfully mining material from 1950s sci-fi films, alien conspiracies and American communist paranoia. It provided fun in the form of exploding brains, portable anal probes, dancing chickens and dropping cows onto people, as well as a decent narrative. But it was let down by a rushed, substandard sequel.
LucasArts pioneered humour-driven adventure games of the 1990s but abandoned the genre at the turn of the century to churn out an endless stream of mediocre Star Wars games, stating that adventure games did not make any money.
However, there are signs that the company is weighing up a return to its humorous past, as in July it released The Secret of Monkey Island: Special Edition, revamping the 1990 graphics and providing a voice cast.
The company has also commissioned Telltale Games to create new adventures for much-loved franchises Sam and Max and more recently Monkey Island.
Tales of Monkey Island, a monthly downloadable episodic adventure series, has improved with each episode. The third and most recent episode – Lair of the Leviathan – is a joy, and very funny: it sees a hilarious return of Murray the talking skull.
I suspect LucasArts is waiting to see how the recent releases fare before commissioning any new adventure titles.
But it is a former LucasArts employee who is a beacon of hope for humour-deprived gamers. Tim Schafer is a maverick whose work stands out from the crowd: he is not afraid to take risks and experiment, but most importantly his games are always funny.
His astonishing CV as a games writer includes The Secret of Monkey Island, Day of The Tentacle, Full Throttle, Grim Fandango and Psychonauts (if you missed out on this gem in 2006, you can now get a copy for under £3).
But it is his forthcoming game Brütal Legend which could finally provide him with a long-overdue commercial hit.
The game follows roadie Eddie Riggs, voiced by Jack Black, who is transported to a mythological world resembling Heavy Metal album covers, where he must fight evil demons with the power of his trusty guitar, plus a big axe.
The appeal of this game is that not only is it a great idea, but that it will also be filled with humour. Schafer has never made a bad game, or even a mediocre one, and I'm confident that Brütal Legend will be no exception.
With games now having similar levels of pressure and expectation to films, a possible solution to creating a more diverse and humorous gaming world is to look to film for inspiration and follow Pixar's example of putting the designers and programmers back at the creative helm - it hasn't done them any harm.
The online success of Telltale Games and anticipation surrounding Brütal Legend proves that the talent is already there within the industry. It just needs to be trusted more often.

[VIA GUARDIAN]

Read more...

Wednesday, October 7, 2009

GeekSpazzFind - Cool Apps, Programs, Projects



www.tips-fb.com

Search out where a picture came from on the net! (Firefox Plugin)

Read more...

GeekSpazzFind - Top 10 Xbox 360 exclusives



www.tips-fb.com

Top 10 Xbox 360 exclusives - Telegraph

Read more...

Girls Want Geeks



www.tips-fb.com

  In what may help understand why geeks get the girls, a study on the Satin Bowerbird’s mating rituals has for the first time directly linked a male's cognitive performance to his luck with the ladies.

"Males that are better problem-solvers are mating with more females," New Scientist magazine quoted says Jason Keagy, a behavioral ecologist at the University of Maryland in College Park, as saying.

The researcher points out that males construct elaborate shrines – bowers – to woo females, who judge them by the quality of their ornately decorated grass bowers, and elaborate mating dances.

Keagy says that both features let males to show off their smarts.

For their study, Keagy and colleagues developed a bowerbird IQ test to record which males attracted the most females over two breeding seasons.

The tests required males to remove red blocks, a color they find odious, from their bowers in two different ways.

In one test, the researchers placed blocks under a clear plastic container, which birds had to knock off before removing the blocks. In the second test, they presented males with an unmoveable red block screwed into the ground.

The researchers observed that the smartest males determined that covering the block with leaves was the best way to obscure it.

According to Keagy, one possibility is that the tests reflect on duties connected to mating, and males that are better at problem-solving may construct more appealing bowers.

As to why do females favor more intelligent males, the researcher says that intelligence seems to act as an indicator of the genetic quality of a potential mate, and the genes he will pass onto his offspring.

"A male that has a well functioning brain is probably going to be good at surviving. It's almost like a way of interpreting all this information about the genetic quality of a male," Keagy says.

Two recent studies conducted by Geoffrey Miller, of the University of New Mexico in Albuquerque, and his wife Rosalind Arden, of King's College in London, have also shown that more intelligent men among Vietnam veterans experienced fewer health problems, such as hernias and cataracts, than less intelligent men.

They also found performance on intelligence to be associated with healthy sperm in a smaller subset of vets.
A research article describing Keagy’s study has been published in the journal Animal Behavior.

Read more...

GeekSpazzFind - Offensive PS3 Ads



www.tips-fb.com

Found this on Gizmodo

Read more...

Mass Control - FTC , Mass Control, & More



www.tips-fb.com

FTC Declares Shenanigans On All Kinds Of Stuff!

"....Most people think the new FTC guidelines are aimed at stopping those fake blog sites."

"... And while I’m sure these fake blogs played a major role in the FTC ruling, all those people telling you that this is all about blogs …

ARE WRONG.

These new guidelines are a whole lot more serious than this blog business.

BUT HERE’S WHAT THEY’RE NOT TELLING YOU.

They also cover how you can use testimonials …and this is likely to PERMANENTLY change the way we do business.
Here’s the deal:  [FULL STORY]  and VIDEO HERE

ALL INFO at http://masscontrolsite.com

Read more...

How to Claim Your Website's Google Sidewiki - Vizion Interactive, Inc.



www.tips-fb.com

How to Claim Your Website's Google Sidewiki - Vizion Interactive, Inc.

Read more...

Tuesday, October 6, 2009

Geekspazz - Ads for the masses



www.tips-fb.com

Found this on Gizmodo


For more go here

Read more...

Monday, October 5, 2009

GeekSpazzFind - Augmented Reality Light Show Projection on Kimberley Mansion in England



www.tips-fb.com

Read more...

GeekSpazzVid - The Social Media Guru



www.tips-fb.com

Read more...

GeekSpazzNews - Rupert Murdoch is going to battle against the Internet



www.tips-fb.com


Rupert Murdoch is going to battle against the Internet, bent on making readers actually pay for online newspaper journalism–beginning with his London Sunday Times. History suggests he won’t back down; the experts suggest he’s crazy. Is he also ignoring his industry’s biggest problem?
War is Rupert Murdoch’s natural state. When he launched the Fox Broadcasting Company, in October 1986, he went to war against the hegemony of CBS, ABC, and NBC. With Fox News he crossed swords with CNN’s Ted Turner. At Sky, his satellite-TV system in the U.K., he went up against the BBC. He’s battled China, the F.C.C., the print unions in Great Britain, and, recently, most of the journalism community in his takeover of The Wall Street Journal. He relishes conflict and doesn’t back down—one reason why he’s won so many of his fights and so profoundly changed the nature of his industry.
Now he’s going to war with the Internet.
Rupert Murdoch
Rupert Murdoch’s digital-technology savvy is a source of hilarity in his family. Photo Illustration by Darrow.
It hasn’t been a good year for Murdoch—the largest publisher of newspapers in the worst year in newspaper history. His purchase of The Wall Street Journal is widely seen as one of the worst moves of his career—News Corp. has already taken a $3 billion write-down on the purchase. His beloved New York Post, always a money loser for him, is now suffering such great losses that Murdoch is considering a partnership with or even sale to the Daily News, the Post’s arch-enemy. His once highly profitable newspaper groups in the U.K. and Australia are faltering. News Corp.’s share price has been among the hardest hit of any major media company.
And yet, Murdoch, at 78, would double-down in a heartbeat: he strategizes constantly about how he might buy The New York Times. But first he might have to save the newspaper business itself. As it happens, he, unlike almost everyone else in the business, believes newspapers are suffering not at the hands of technological forces beyond their control but at the hands of proprietors who are weaker than he is.
After fulminating for a year about how people on the Internet should pay for news, he made it official. Announcing in August the biggest losses his company has ever sustained, he added that he’d had enough and if people wanted to read his newspapers they could bloody well pay for them.

[READ THE FULL STORY @ VANITYFAIR]

Read more...

Saturday, October 3, 2009

95 websites you should totally bookmark today



www.tips-fb.com

95 websites you should totally bookmark today

Best sites for fun, learning, creating and much more

20 websites that changed the world 

Best sites for entertainment   

Best sites for troubleshooting  

Best sites for sharing   

Most enjoyable sites  

Best sites for creatives


 [via Techradar]

Read more...

Friday, October 2, 2009

Top 10: Games That Let You Kill Nazis



www.tips-fb.com

Top 10: Games That Let You Kill Nazis



Usually, when hard-nosed director Quentin Tarantino releases a film, critics tend to either salivate at the prospect of more silver screen ultra-violent coolness, or writhe at the thought of this man sticking another blood-soaked fork down the throats of the general public. Either way, you can’t deny the cultural impact that Tarantino has had on modern day pop culture (especially since the release of the theatrical godsend that was Pulp Fiction).

His latest film, Inglourious Basterds, is set to turn the war genre of films on its gritty, dirt-stained head. And as a tribute to the release of this highly anticipated motion picture, we have 10 games that let you kill Nazis. These Nazi-hunting games will make you feel as ruthless (or even as callous) as Brad Pitt’s Hitler-hating character, Aldo Raine. Let the controversy ensue.

Start with No.10

[via AskMen.com]

Read more...

The Entertainment Consumers Association (ECA) launches Digital Rights Group aimed to Educate the public about digital content distribution, license agreements, virtual property and piracy.digital content distribution, license agreements, virtual property and piracy.



www.tips-fb.com


VIDEO GAME ADVOCACY and GOVERNMENT RELATIONS

"Know your rights... in their world and in ours."

As gamers, we love our games and support those companies who support our hobbies.  We also understand that the world which supports games can be complex and difficult to understand.  Behind-the-scenes legal issues like digital content distribution, license agreements, virtual property and video game piracy, …who can make sense of it all?!  This group, Gamers for Digital Rights, strives to get the information out to consumers on the ins and outs of content protection: what exactly is intellectual property; what rights do creators and publishers have; and most importantly, what rights do we gamers have.

Games without players, or gamers without games, becomes a meaningless world unless all sides cooperate and play fair together.  Digital rights for gamers must balance the publishers’ digital rights with those of the consumer.  If you don’t know the rules when buying games or playing them with your friends, forget grinding or leveling up, you’ll lose the game in the real world.

Take control of your gaming rights by joining this group and becoming knowledgeable about your legal rights as a video game enthusiast and consumer.  Get your clan members and friends involved.  Send letters to your favorite publishers, praising them for the latest title in your favorite game franchise and letting them know what you think of digital rights.

Join Gamers for Digital Rights today.  Know your rights…in their world, and in ours.

Take Action Now:

Resources:

Digital Rights Terms and Concepts

-----

THE PETITION:

The FTC is holding hearings on the issue of Digital Rights Management (DRM) and End User Licensing Agreements (EULAs).  The ECA respects the careful balance that must exist between the content community and the customer, and agree, that piracy is an ever-present challenge for the trade; it is also becoming evident that consumer rights are being diminished.
We acknowledge that these are weighty and topically-important issues, without easy solutions, and we are pleased to see the FTC providing a forum for thoughtful discussion of the matter.  We wanted to give you, the consumer, an opportunity to express your opinions on DRM, which will be delivered to the FTC.
Read ECA President Hal Halpin's statement regarding the FTC Town Hall Meeting to address digital rights management technologies. We also encourage you to express your opinions on Twitter.  Add #FTCDRM to your Tweets to join the protest.

SIGN THE PETITION HERE

---

ECA Launches Digital Rights Group


The Entertainment Consumers Association (ECA) has debuted a new online presence aimed at educating consumers about such issues as digital content distribution, license agreements, virtual property and piracy.

The Gamers for Digital Rights web presence includes a glossary of terms and concepts, a Facebook Group and the ability to sign—and comment on—a DRM and End User Licensing Agreements (EULAs) petition to the FTC.

Jennifer Mercurio, ECA Vice President and General Counsel, added:
The importance of this issue is mounting, as we move from a packaged goods model, where we own what we buy, to a digitally-distributed model, where we may have a license for what we buy.
As part of its drive into the issue, the ECA also announced the hiring of Robert L. (“Beau”) Hunter, IV as Digital Rights Consultant. Hunter joins the ECA after serving as Manager for IP Enforcement with the Entertainment Software Association (ESA).

Read more...

Is Software Licensed or Sold?



www.tips-fb.com

Is Software Licensed or Sold?

by Craig Buckler



software license


Selling software is a legal minefield. When you purchase a digital product, you’re not buying the CD/DVD and packaging, but a license to use the software. The license is a legally-binding agreement that determines how you may use that product. If software was “sold”, you would be the legal owner and could do what you wanted, e.g. install it anywhere, disassemble it, give it away or anything else that didn’t contravene copyright laws.




However, what happens when you no longer need that product? Is it possible to re-sell your software license to another party in the same way that you can sell a second-hand book, music CD or movie DVD? It’s a legal grey area which has been highlighted by the case of Vernor v. Autodesk, Inc.
A SitePoint forum post by Dan Schulz describes the full legal arguments in detail. In summary, Vernor attempted to sell legal copies of AutoCAD on eBay but had his account suspended following intervention by Autodesk Inc. Vernor sued Autodesk in federal court:
  • Vernor claimed he purchased the license from vendors who must have been the legal owners of the software. Therefore, the ownership transferred to him on purchase.
  • Autodesk contended that ownership was never transferred, Vernor’s sale infringed copyright, cited that its license was a “computer software agreement”, and the industry normally restricted ownership transfers.
The court disagreed with Autodesk and felt it had “little competent evidence of software industry practice” presented before it. The ruling therefore allows the licensed party to transfer software ownership and the copyright owner has no say in the matter. Software companies are selling a product that an end-user owns; if they receive the full value up-front, they cannot control that software once it’s in the stream of commerce.
Autodesk may yet appeal, but at least a dozen copies of AutoCAD are currently available on eBay.com.
Could the ruling be good news for web developers? End users rarely purchase web applications or “own” the software — they subscribe to a service. Many software companies will be re-considering their software distribution options.

[via Sitepoint.com]

Read more...

Thursday, October 1, 2009

GeekspazzFuture - Holographic storage products developed - The Inquirer



www.tips-fb.com

Holographic storage products developed

Read more...

Contributors

  ©Template by Dicas Blogger.