Tuesday, September 29, 2009

GeekSpazzVid - 100 Viral Videos in 4 Minutes



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GeekSpazzGaming - Top Eight 8-Bit Hotties (via Asylum.com)



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Top Eight 8-Bit Hotties Chosen by 'Legend of Neil''s Tony Janning
By Asylum Staff

We love 8-bit ta-tas, but there can only be one true expert. That mortal is "Legend of Neil" star Tony Janning.

For those of you who've never seen this show, the first episodeof "Legend of Neil" starts with Neil getting drunk and masturbating to the fairy in "Zelda" while choking himself with the controller cord. This auto-erotic asphyxiation fun magically transports Neil inside the game. In short, this show is spawned from a concept that is sheer genius.

So when we recently found ourselves arguing over the best early video game hotties, we figured it best to consult Janning in hopes of settling the debate. He happily obliged with his top eight.

1. Princess Zelda, "The Legend of Zelda"
Come on, who'd you think we'd start with? "The Legend of Zelda" is one of the best and most original games ever. So, you know the Princess was a hot piece of 8-bit ass.

2. Princess Toadstool, "Super Mario Brothers"
Though the name conjures up an image of amphibian poo, this fine piece of 8-bit blonde booty is definitely worth it. And lets face facts, Italian plumbers who need magical 'shrooms to "get bigger" can't be choosy when it comes to princess poon.

3. The Halftime Cheerleaders, "Super Tecmo Bowl"
Hey, we know and you know that those dancing cheerleaders with the amazing pixelated cleavage got you a little excited. Don't deny it.

4. Samus Aran, "Metroid"
She was a badass, Ripley-esque chick who fought aliens. That alone is hot.

5. Any Chick, "Double Dragon"
Whether you had to fight them or you were trying to save them, these ladies just looked slutty and hot in their cheesy '80s clothes.

6. Vanna White, "Wheel of Fortune"
When this game came out, she was pretty smokin' in real life. Hell, she's still kind of hot now. Pat Sajak can eat it (and he probably has).

7. The Old Woman, "The Legend of Zelda"
One word: Experience.

8. Ms. Pacman, "Ms. Pacman"
Those red lips. That incredible curvy figure. She likes to swallow balls. Her name ISN'T 'Mrs.' -- she's single and horny. Full of energy. She doesn't talk? Pacman better have hit that sh*t.
 
Tony Janning stars in Atom.com's original show, "The Legend of Neil." Click here to check out the best video-game-inspired sitcom on the Net.

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GeekspazzFind - Miruko: Wearable eyeball robot interface



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Miruko: Wearable eyeball robot interface


Miruko, wearable eyeball robot --

“Miruko,” a wearable eyeball-shaped robot with a built-in camera and wi-fi capabilities, is designed to augment human perception by sensing and reacting to objects that cannot be seen with the naked eye.
In this video, Miruko’s creators demonstrate how the robotic eyeball can be used as an interface for a virtual monster-hunting game played in a real-world environment.



Worn on the player’s sleeve, Miruko’s roving eye scans the surroundings in search of virtual monsters that are invisible to the naked human eye. When a virtual monster is spotted, the mechanical eyeball rolls around in its socket and fixes its gaze on the monster’s location. By following Miruko’s line of sight, the player is able to locate the virtual monster and “capture” it via his or her iPhone camera.
Other skills, such as the ability to recognize and track specific faces or objects, suggest the Miruko robotic eyeball interface could be put to use in a variety of navigation, surveillance, and augmented reality entertainment applications.

--:: via Pink Tentacle ::..

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Monday, September 28, 2009

GeekSpazzBuzz - Augmented Google Earth Gets Real-Time People, Cars, Clouds



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Real-Time Cars in Google Earth courtesy Georgia Institute of Technology

Augmented Google Earth Gets Real-Time People, Cars, Clouds
 DIGG IT LINK: Augmented Google Earth Gets Real-Time People, Cars, Clouds
By Susannah F. Locke via Popsci.com

Researchers from Georgia Tech have devised methods to take real-time, real-world information and layer it onto Google Earth, adding dynamic information to the previously sterile Googlescape.
They use live video feeds (sometimes from many angles) to find the position and motion of various objects, which they then combine with behavioral simulations to produce real-time animations for Google Earth or Microsoft Virtual Earth.

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GeekSpazzVid - 8 Outrageously Annoying Tech Videos



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From the people that brought you most information about stuff... Wired presents:
8 Outrageously Annoying Tech Videos

We decided to only show you the GeekSpazziest of the 8 selections.
These are the two worthy of display here at GeekSpazz.



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GeekSpazzMusic - Apple Store Love Song



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I've never seen someone give an entire company a blowjob within one music video.. until NOW!

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Sunday, September 27, 2009

GeekSpazzFind - 1st time around



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First in a bi-weekly series of cool Apps/Projects/Tools found around the internets

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GeekSpazzTruth - The U.S. Constitution and Game Development - The Framers Were Gamers



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Compare and Contrast: The U.S. Constitution and Game Development
via Gamepolitics.com

Congress Voting Independence
Our friends over at Gamasutra have developed an Expert Blogs area of their site, whereby they host guest blogs penned by game development executives on an invitation-only basis. While many of the article are, as you might imagine, technical in nature, Eric Hardman's "The Framers Were Gamers" is a very insightful and GP-relevant piece. It explores how the Founding Fathers came to consensus much like game development teams do. There are some thought-provoking parallels and comparisons worth checking out.

The Framers Were Gamers
by Eric Hardman on Gamesutra

Today is Constitution Day here in the States, when we annually memorialize the signing of the US Constitution in 1787, and the birth date of one of my favorite game design documents.
The US Constitution is interesting as a game design document, but certain disclaimers are warranted before heading too far down that path: governance is serious business, where games are mostly entertainment; the structures of the document deal with real life and death matters, basic issues of human dignity, and the social contract while games only try to simulate life and death dramatically. Not to say that there aren't serious games and silly governments, too, but that is not our focus here.
There have been many comparisons made between the business of politics and the playing of games. In fact, some pretty good games have been made incorporating politics directly, like the Civilization series and Total War series. A real-life example would include the fierce interactions of agents and diplomats during the years leading up to the First World War, referred to then as The Great Game.
So, even real politicians and practitioners may look at their profession as a game, or competition. Conversely, who can deny that personalities and agendas form a major part of the interactions of guilds in MMOs and clans in competitive games? Politics begin with any community of 3 or more.
If there's one thing the framers of the constitution understood, it was organizing communities. If there's a second thing, it was game balancing. Overall, there are some interesting ideas that game designers might learn and resonate with in both the process of the Constitutional Convention, and the actual product they signed on this day in 1787.

The Process

In looking at the group of people assembled, and their methods of working together, it is surprisingly similar to the game development process itself. A wide variety of ages, professions, education, wealth and even intelligence were represented - this was a multidisciplinary team. They self-organized around a high level set of goals set by mostly quiet leadership in the form of George Washington and Benjamin Franklin.
One brilliant young producer, I mean political philosopher, James Madison, kick started the convention with a well thought-out creative brief. Erm, draft constitution. This was absorbed by the attendees and compared to other constitutions, counter proposed, and thoroughly disparaged. However, a working prototype soon emerged and they settled on the core mechanic almost immediately: power from the people, democracy. In short, they found their fun!
From that point there were many iterations, breakout committees, heartbreaking compromises, stands of principle, and hours of grueling detail work. Not surprisingly, there were sometimes bitter differences, walk outs, new arrivals, and genuine philosophical disagreements. Sounds like every project, right?
In the end they had a product they could live with, and were willing to sign. Now all they had to do was go sell it. But that's another story, maybe best saved for the anniversary of the Federalist Papers, if that even exists.
Ultimately, however, the process of the Constitutional Convention only confirms the way developers work, it doesn't necessarily bring new insights. Happily, the product itself does.

The Product

The Constitution itself is the shortest and oldest written constitution in the world. That it still enjoys an active player base is a testament to it's core design, and the fact that it has spawned an entire genre of similarly structured documents suggests it is, or has been, widely admired. How can something so brief, just 4 pages long, inspire such longevity and malleability?
One reason is that it is well balanced, and designed to be multiplayer from the get-go. The framers wisely set up factions that would counterbalance each other, not with simple rock-paper-scissors mechanics, but with deeply structural power separations that not only counter, but rely on each other.
For instance, the legislature creates laws, the legal interprets them, and the executive enforces them. The twist is that the executive also appoints the leadership of the courts! The legislature can impeach the executive! The courts can overturn the legislature! The lawmakers approve the court nominees! In short, the factions have more than simple countermeasures, but can also affect the powers, in the form of personalities, their adversaries are entitled to.
Did I say adversaries? Aren't we all on the same team, here?! Well, yes and no. On a very high level, this is a competitive game to serve the interests of one nation over others. So it's meta-team based PVP. But, that is accomplished through an elaborate co-op system with it's own internal PVP, the balance of powers, as mentioned above. This is something I've seen barely hinted at in most games.
One example would be guilds in MMOs. Some of them offer a primitive kind of political mechanic, the voting of officers in Star Wars Galaxies comes easily to mind. But this is the most basic kind of competition, could the structures of guilds be more competitive, while remaining essentially co-op? What types of mechanics could be developed to encourage more robust interactions?
Beyond the complex nested competitive/co-op/competitive structure, the Constitution has also been very successful at allowing emergent gameplay. On that level, it's a sandbox. For instance, it originally included no Bill of Rights, though that was quickly amended. But, you'll find no reference to political parties or the press -- two major factions we'd have a hard time imagining the country without today. Not only did certain types of new "play" emerge, but the document provides for it's own inevitible evolution; the players can change the rules!
Imagine that, giving the players structures to allow them to actually change the rules of the game while they are playing? To the framers, this was known as "the genius of the people." How many game developers believe in the genius of their players?  Can I get a Hell Ya? Anyone? Rrriiiight....

The Purpose

My purpose here is not to suggest that game development rises to the level of government development, nor to pretend to be an expert on the Constitution or law, nor to espouse any political views.

While I have done some humble research for this, please take it as an interesting (hopefully) launching point for expanded thinking about communities and their interactions in games. This is a topic that will only grow in importance to our business, and maybe there is some small good that can come of looking at how the real pros have gone about it in the past. 
Happy Birthday, Constitution! Love ya...

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GeekSpazzVid - People get played



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GeekSpazzBuzz - Trademarkia.com



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Trademarkia (www.trademarkia.com), the fresh, easy and intelligent way for people to create a brand, today previews its free service at TechCrunch50.

RT @TechCrunch From The TC50 DemoPit, Trademarkia (TM) Simplifies Trademark Search http://bit.ly/2SgWTV #GeekSpazz

Trademarkia was selected to demonstrate its product in TechCrunch50 – a showcase of the world's hottest new startups – from among more than 1,000 applicants in 26 different countries.


Where Trademarkia fits

Trademarkia is for busy people who want an effortless way to create a business name from the millions of trademarks filed at the United States Trademark Office that have now gone abandoned; receive email and SMS reminders and alerts on counterfeit brands; and find savings worth an average of $1,000 within minutes of use.  People have really had only two ways to create a new brand in the past: come up with it on their own and hire a consultant.   6 million businesses in the U.S. need to create brands for their business, products, and services each year.  Until Trademarkia, the option of creating a business name from abandoned names did not exist anywhere on the web because there was no way to find such names.  Even when a good name for a brand was identified, verification of availability of a particular brand name required the assistance of expensive attorneys.   What would the world be like if we couldn't "Google" information we did not already know?  Such a world may have been our fate, had the prior holders of that mark not abandoned their ownership of it.  Until Trademarkia, once fledging startups such as Google, Twitter, and Yelp (all previously owned brands) had to rely on expensive attorneys to find out whether previously expired brands were in fact available for purchase. 
Startup entrepreneur and intellectual property attorney Raj Abhyanker considered these things when creating Trademarkia. "Trademarkia is essentially creating a market in which abandoned business names can be recycled similar to the now $1 billion+ expired domain industry."   Trademarkia exposes the millions of historical business names, slogans and logos since the year 1870 that have now gone abandoned and makes them available for re-registration.

Trademarkia is the free, easy and intelligent way to create and manage brands online

Trademarkia is designed to be virtually effortless for the user. It applies a patent-pending technology and proprietary algorithms to compile business name data from all available sources into a single, easy-to-use and uniquely powerful online business name search engine.  In addition, Trademarkia also offers a valuable service to businesses looking to protect the brands they already own.  Trademarkia enables businesses, both large and small, to keep an eye on their competitors who try to file trademarks, domain names, and start websites which are confusingly similar to the brands that they worked hard to build and protect.     Users simply indicate the brands that they want to monitor, and can receive free online reports and updates on activities of counterfeiters.
Trademarkia.com has been in private beta testing for the past few months, and is generating highly enthusiastic responses from early users.  Trademarkia's management and engineering team is comprised of experts in Web technology, brand management and intellectual property.  Trademarkia's product and market potential have attracted investment interest from both the venture and angel communities.    "This is a great product! It is fun to find interesting brands on Trademarkia that can help my small business succeed," said Colette Pierre, a Trademarkia private beta user.  "I recently registered my brand as a federal trademark, and it is important to the long term success of our small business to be able to monitor against companies trying to steal our goodwill.  Trademarkia makes that process easy, and has already saved our company money."

ABOUT TRADEMARKIA

Founded in March 2009, Trademarkia.com is the fresh, easy and intelligent way for people to create their brands from millions of previously owned business names, slogans, and logos.  And it's free.
Patent-pending Trademarkia technology does all the rest, giving users a unified view of all their brands in a single, easy to understand interface.  Trademarkia provides detailed visibility into expired and abandoned business names, slogans, and logos; proactively alerting users about upcoming issues, counterfeit marks; and offering personalized suggestions for interesting brands. The service is accessible via the Web or cell phone.  And it's safe and secure; Trademarkia is updated every day with fresh data, and offers secondary checking services to users.
For more information on Trademarkia.com's free business name creation service, please visit www.trademarkia.com.

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GeekSpazzReview - Brad Reviews Joe's Video Game: Mario Kart



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Saturday, September 26, 2009

GeekSpazzReality - Kneed the Techno Chicken



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Friday, September 25, 2009

GeekSpazz - MovieSpazz : Surrogates



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Surrogates
Synopsis: Based on Robert Venditti’s graphic novel, the sci-fi detective tale follows FBI agent Greer (played by Bruce Willis) as he investigates troublemakers threatening to ruin a perfect world administered by robots. Radha Mitchell, James Cromwell and Ving Rhames co-star for director Jonathan Mostow (Terminator 3).
Rated: PG-13

Real Science Sets Up Surrogates‘ Futuristic Robot Action



Movies: Bruce Willis Wigs Out in Sci-Fi Surrogates

104-SRC-04627.JPG

In Surrogates, Bruce Willis flips into long-hair mode as a crime-fighting man/machine. Shorthand for Willis’ dual role as a bedraggled cop and his younger, better-looking android counterpart: Wig equals robot, shaved head means human. MORE

See Also:

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GeekSpazzJunk - Vampires Around the World



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Why does Dracula never have Goth Music on? Dracula, the king of Goth... he prefers classical piano?! wtf.
....and…speaking of Dracula;


If Dracula is immortal, how the fuck does he always die?
"I'm IMMORTAL!!! and outdoors and oh shit, sunrise, poof."

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GeekSpazzReality - Joe gets 'educated' by Microsoft



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Here's an explanation - I bought the original Xbox 360 (20gb hard drive) when it first came out in 2005 and considering the epic failure rate I'm quite happy with it cause mine still works. Now we shoot to 2009 and after buying Rock Band and filling the hard drive with songs I've already purchased on cd I need a new hard drive. I looked around and found out that Microsoft offers a 120gb hard drive upgrade but, for some reason it retails for $149. A new Xbox Arcade (no hard drive) retails for $199, the pro goes for $249 (60gb hard drive) and the elite (120gb and fancy black) is going for $299. Got to get the pro at least right? Seems I'm getting a better value (brand new + bigger hard drive!) Turns out that Microsoft is currently offering a $50 rebate on the Elite. Let's do the math shall we....
$150 for a 120 gb hard drive + $200 for an xbox arcade $350
$249 (after rebate) for a xbox arcade in black and the 120gb hard drive upgrade
No brainer!
Of course I have to wait 4-6 weeks for this thing to transfer my saves and stuff.

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Thursday, September 24, 2009

GeekSpazzBuzz - Future-Making Serious Games (blog)



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Future-Making Serious Games BlogFUTURE-MAKING SERIOUS GAMES
THE BEST OF SERIOUS GAMES THAT CHALLENGE US TO PLAY AT BUILDING A BETTER FUTURE


FUTURE-MAKING SERIOUS GAMES Blog
Eliane Alhadeff explores how entertainment and games can be used for building a better future.

Serious Games Posts By Category

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GeekSpazzApp - GoWeb3D Augmented Reality on Layar Reality Browser



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GeekSpazzHowTo - How to Fix your Stupid Internet



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aprilfools-1
How-to: Fix your stupid internet

Here is this one-step illustrated how-to. If you’re not the physical labor type, you can use [Steve Lambert]’s SelfControl.

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GeekSpazzReality - Joe gets a Xbox360 Elite, Brad doesn't Comprehend



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Wednesday, September 23, 2009

GeekSpazzVid - Super Bingo (by Pokerface)



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Joe has decided not to follow our blog?! WTF!?



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Joe, one half of our GeekSpazz, has gone nihilist and decided not to be a fan of our blog.  What the fark is up with that?



Well Joe, this cat and I are not a fan of your Vitamin Waters

Oh wait, he has just informed me he hasn't gotten to it yet.  Ok, Geekspazz has two new fans.  Or rather, one new fan and one future potential fan that's almost a guarantee.

We're moving on up, to the East side.... of the interwebz.

Crucial exclusive internet technology breaking news to be posted tomorrow or in a few days.

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The Dawning of GeekSpazz - Before Purpose & Direction, there was the Defining Moment



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GEEK –noun

A peculiar or otherwise dislikable person, esp. one who is perceived to be overly intellectual.

A computer expert or enthusiast (a term of pride as self-reference, but often considered offensive when used by outsiders.)

A carnival performer who performs sensationally morbid or disgusting acts, as biting off the head of a live chicken.




SPAZZ –noun 
1.
a grotesquely awkward person.
2.
an eccentric person.

 Good old Nappy-D



GEEKSPAZZ -noun, verb, exclamation, injunction, hyperbole?

A peculiar, overly-intelligent computer expert who performs sensationally morbid disgusting acts with a live chicken???!!!


Is Ozzy a closet geekspazz?




We are the future... and the future will be nothing like what you have seen in this first blog post. We will transcend time, space and dictionary definitions.

More to come soon from GeekSpazz's Joe and Brad

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